Scalable geometry architecture
Scalable geometry architecture
FXAA/TXAA dedicated anti-aliasing engine
FXAA/TXAA dedicated anti-aliasing engine
Shader Model 5.0 (OpenGL 4.5 and DirectX 12)
Shader Model 5.0 (OpenGL 4.5 and DirectX 12)
Up to 16K x 16K texture and render processing
Up to 16K x 16K texture and render processing
Transparent multisampling and super sampling
Transparent multisampling and super sampling
16x angle independent anisotropic filtering
16x angle independent anisotropic filtering
32-bit per-component floating point texture filtering and blending
32-bit per-component floating point texture filtering and blending
Up to 64x full scene antialiasing (FSAA)
Up to 64x full scene antialiasing (FSAA)
DisplayPort 1.2, HDMI 2.0, and HDCP support
DisplayPort 1.2, HDMI 2.0, and HDCP support
Drive up to 32 displays (8 groups of 4 cloned images via each DisplayPort connector) using supported DisplayPort 1.2 Stream Cloning technology
Drive up to 32 displays (8 groups of 4 cloned images via each DisplayPort connector) using supported DisplayPort 1.2 Stream Cloning technology